Zürcher Nachrichten - Hooked on the claw: how crane games conquered Japan's arcades

EUR -
AED 4.35335
AFN 77.050797
ALL 96.614026
AMD 452.873985
ANG 2.121943
AOA 1087.00321
ARS 1723.800654
AUD 1.702936
AWG 2.136666
AZN 2.019869
BAM 1.955248
BBD 2.406031
BDT 145.978765
BGN 1.990709
BHD 0.449191
BIF 3539.115218
BMD 1.18539
BND 1.512879
BOB 8.254703
BRL 6.231008
BSD 1.194568
BTN 109.699013
BWP 15.630651
BYN 3.402439
BYR 23233.647084
BZD 2.402531
CAD 1.615035
CDF 2684.909135
CHF 0.915881
CLF 0.026011
CLP 1027.058063
CNY 8.240537
CNH 8.248946
COP 4354.94563
CRC 591.535401
CUC 1.18539
CUP 31.412839
CVE 110.234327
CZK 24.334287
DJF 212.720809
DKK 7.470097
DOP 74.383698
DZD 153.702477
EGP 55.903178
ERN 17.780852
ETB 185.572763
FJD 2.613371
FKP 0.863571
GBP 0.865754
GEL 3.194674
GGP 0.863571
GHS 12.974143
GIP 0.863571
GMD 86.533903
GNF 10372.164298
GTQ 9.16245
GYD 249.920458
HKD 9.257838
HNL 31.365884
HRK 7.536597
HTG 156.336498
HUF 381.328619
IDR 19883.141804
ILS 3.663335
IMP 0.863571
INR 108.679593
IQD 1553.453801
IRR 49934.560565
ISK 144.985527
JEP 0.863571
JMD 187.197911
JOD 0.840489
JPY 183.433247
KES 152.915746
KGS 103.662825
KHR 4768.236408
KMF 491.93733
KPW 1066.928941
KRW 1719.752641
KWD 0.36382
KYD 0.995519
KZT 600.800289
LAK 25485.888797
LBP 101410.128375
LKR 369.427204
LRD 219.593979
LSL 19.132649
LTL 3.500149
LVL 0.717031
LYD 7.495914
MAD 10.835985
MDL 20.092409
MGA 5260.173275
MKD 61.631889
MMK 2489.287708
MNT 4228.659246
MOP 9.606327
MRU 47.30937
MUR 53.852723
MVR 18.32658
MWK 2059.023112
MXN 20.70407
MYR 4.672854
MZN 75.580924
NAD 18.967522
NGN 1643.520192
NIO 43.508231
NOK 11.437875
NPR 175.519161
NZD 1.96876
OMR 0.458133
PAB 1.194573
PEN 3.994177
PGK 5.066955
PHP 69.837307
PKR 331.998194
PLN 4.215189
PYG 8001.773454
QAR 4.316051
RON 5.097064
RSD 117.111851
RUB 90.544129
RWF 1742.915022
SAR 4.446506
SBD 9.544303
SCR 17.200951
SDG 713.016537
SEK 10.580086
SGD 1.505332
SHP 0.88935
SLE 28.834661
SLL 24857.038036
SOS 677.454816
SRD 45.104693
STD 24535.182964
STN 24.493185
SVC 10.452048
SYP 13109.911225
SZL 19.132635
THB 37.411351
TJS 11.151397
TMT 4.148866
TND 3.37248
TOP 2.854135
TRY 51.47818
TTD 8.110743
TWD 37.456003
TZS 3052.380052
UAH 51.199753
UGX 4270.811618
USD 1.18539
UYU 46.357101
UZS 14603.874776
VES 410.075543
VND 30749.020682
VUV 141.680176
WST 3.213481
XAF 655.774526
XAG 0.014004
XAU 0.000244
XCD 3.203577
XCG 2.153028
XDR 0.815573
XOF 655.774526
XPF 119.331742
YER 282.508153
ZAR 19.136335
ZMK 10669.938133
ZMW 23.443477
ZWL 381.695147
  • RBGPF

    1.3800

    83.78

    +1.65%

  • SCS

    0.0200

    16.14

    +0.12%

  • RELX

    -0.3700

    35.8

    -1.03%

  • BTI

    0.4600

    60.68

    +0.76%

  • RIO

    -4.1000

    91.03

    -4.5%

  • AZN

    0.1800

    92.77

    +0.19%

  • RYCEF

    -0.4300

    16

    -2.69%

  • CMSC

    0.0500

    23.76

    +0.21%

  • BP

    -0.1600

    37.88

    -0.42%

  • GSK

    0.9400

    51.6

    +1.82%

  • NGG

    0.2000

    85.27

    +0.23%

  • BCE

    0.3700

    25.86

    +1.43%

  • CMSD

    -0.0400

    24.05

    -0.17%

  • BCC

    0.5100

    80.81

    +0.63%

  • VOD

    -0.0600

    14.65

    -0.41%

  • JRI

    0.1400

    13.08

    +1.07%

Hooked on the claw: how crane games conquered Japan's arcades
Hooked on the claw: how crane games conquered Japan's arcades / Photo: Philip FONG - AFP

Hooked on the claw: how crane games conquered Japan's arcades

As school and work wrap up, crowds fill Tokyo's many bustling arcade halls -- not to battle it out in fighting games, but to snag plush toys from claw machines.

Text size:

In one of these gaming meccas in the Japanese capital's Ikebukuro district, aisles of crane games stretch as far as the eye can see.

The crown jewels of the arcade industry, they occupy the building's first two floors, relegating video games to the basement and upper levels.

"Crane games are keeping the sector afloat," said Morihiro Shigihara, an industry expert and former arcade manager.

"Arcade operators, machine manufacturers, and even prize suppliers depend on this business," he told AFP.

Some 80 percent of the 22,000 arcades Japan had in 1989 have shut down, but revenues have held up thanks to claw machines, according to the Japan Amusement Industry Association.

Their share of revenue has climbed since 1993 from 20 percent to more than 60 percent, the association said.

Suzuna Nogi, a 20-year-old student, visits these arcades at least twice a week in search of "big plushies" on which she can spend up to 3,000 yen ($19) at 100 yen per try.

"What I like best is the sense of accomplishment," she said, even though there is no guarantee of success.

Nogi added that she enjoys "the thrill of not knowing whether you'll manage to grab something or not".

The sensitivity of the claw arms is adjusted by operators "based on the cost of the prizes and revenue targets", Shigihara said.

"You can also make the game easier to compete with a nearby arcade."

- From cigarettes to candy -

This year, the industry is officially celebrating the 60th anniversary of these construction crane-inspired machines in Japan.

But they have actually been around since before World War II, said Benoit Bottos, who wrote his doctoral dissertation on the subject at Japan's Chuo University.

Older models, installed in cafes or bowling alleys, sometimes offered lighters and cigarettes, but those prizes quickly gave way to children's candy.

In the late 1980s, the machines began to gain traction, notably with game company Sega's 1985 invention of the "UFO Catcher", which switched up the older version that forced players to lean in and look down.

"The old ones were a bit dark. So we opted for a brighter, showcase-like style where you can see the prizes right in front of you," said Takashi Sasaya, a Sega executive.

But the real stroke of genius "was putting plush toys in the claw games", said Bottos.

Manufacturing giants like Sega or Bandai, involved in both video games and toys, then began negotiating licenses for anime and manga characters, with Sega notably securing Disney rights.

"That largely explains the success of these machines," said Bottos, who describes them as "somewhere between a vending machine, a game of chance and a game of skill".

- 'Transformation' -

The success of claw games also feeds on Japan's booming fan culture of "oshikatsu", with many people devoting more and more time and money to supporting their favourite idol.

Part of asserting their fan identity involves collecting character merchandise.

"I love Pokemon, so I often come looking for plush toys and merch from the franchise," said professional Pokemon card player Akira Kurasaki, showing off nails decorated with his most beloved characters.

Arcade operators have taken this enthusiasm to heart, tailoring their prize selections to the demographics of their neighbourhood and organising events around certain characters.

"New prizes are introduced almost every day," said Sasaya, the Sega executive.

The hegemony of claw machines has also gone hand in hand with a gradual transformation of urban hangouts.

Arcades -- seen in the 1970s and 1980s as dark, male-dominated places linked to crime -- "tried to attract a new audience" of women and families, Bottos said.

"The crane game is emblematic of that transformation."

L.Muratori--NZN