Zürcher Nachrichten - Hooked on the claw: how crane games conquered Japan's arcades

EUR -
AED 4.092547
AFN 71.872393
ALL 90.864762
AMD 402.712283
ANG 1.994212
AOA 1022.852842
ARS 1686.071954
AUD 1.599591
AWG 2.005594
AZN 1.904942
BAM 1.946991
BBD 2.243559
BDT 137.519045
BGN 1.947466
BHD 0.420796
BIF 3337.085445
BMD 1.114219
BND 1.428467
BOB 13.049549
BRL 5.605522
BSD 1.113965
BTN 106.054644
BWP 15.302012
BYN 3.365905
BYR 21838.689387
BZD 2.240294
CAD 1.588057
CDF 2576.630683
CHF 0.931219
CLF 0.027911
CLP 1098.497682
CNY 7.457188
CNH 7.461528
COP 3558.870706
CRC 507.705225
CUC 1.114219
CUP 26.734045
CVE 110.759987
CZK 24.369753
DJF 198.019369
DKK 7.47501
DOP 68.245783
DZD 150.176632
EGP 59.130261
ERN 16.713283
ETB 179.53397
FJD 2.521468
FKP 0.840856
GBP 0.845748
GEL 2.903377
GGP 0.840856
GHS 12.997338
GIP 0.840856
GMD 82.452534
GNF 9805.125662
GTQ 8.512486
GYD 232.948733
HKD 8.744914
HNL 30.028302
HRK 7.539026
HTG 145.86286
HUF 363.967945
IDR 20005.966518
ILS 3.451406
IMP 0.840856
INR 105.982436
IQD 1460.183798
IRR 1995008.843873
ISK 136.414016
JEP 0.840856
JMD 176.899638
JOD 0.78994
JPY 176.565245
KES 144.569784
KGS 97.438397
KHR 4535.985209
KMF 490.25597
KPW 1002.796918
KRW 1493.432431
KWD 0.347535
KYD 0.928254
KZT 503.287451
LAK 25069.924129
LBP 99778.297814
LKR 368.685235
LRD 190.253048
LSL 18.374193
LTL 3.289999
LVL 0.673979
LYD 7.164611
MAD 10.860273
MDL 19.93781
MGA 5013.985004
MKD 61.303191
MMK 2339.891255
MNT 4010.830337
MOP 9.0047
MRU 44.813682
MUR 53.047964
MVR 17.22604
MWK 1940.96955
MXN 20.589657
MYR 4.553141
MZN 71.209966
NAD 18.373314
NGN 1481.632261
NIO 41.058995
NOK 10.621397
NPR 169.68779
NZD 1.99472
OMR 0.428408
PAB 1.113925
PEN 3.822324
PGK 4.960224
PHP 70.141179
PKR 308.677632
PLN 4.370847
PYG 6356.156739
QAR 4.056107
RON 5.334545
RSD 117.434223
RUB 93.173167
RWF 1643.472798
SAR 4.169819
SBD 9.00074
SCR 15.539634
SDG 670.200407
SEK 11.188896
SGD 1.432156
SHP 0.840698
SLE 27.487537
SLL 23364.616998
SOS 636.772396
SRD 42.0194
STD 23062.080519
STN 24.484959
SVC 9.746945
SYP 14487.073088
SZL 18.373275
THB 37.497926
TJS 10.281161
TMT 3.899766
TND 3.680818
TOP 2.682771
TRY 55.033603
TTD 7.575758
TWD 35.803864
TZS 2930.410056
UAH 50.066181
UGX 4500.657495
USD 1.114219
UYU 44.77741
UZS 13316.601242
VES 975.723229
VND 28854.925462
VUV 133.007295
WST 3.10712
XAF 655.957
XAG 0.020046
XAU 0.000272690836
XCD 3.011232
XCG 2.007635
XDR 0.787811
XOF 655.957
XPF 119.331742
YER 263.172913
ZAR 18.509665
ZMK 10029.322511
ZMW 22.138143
ZWL 358.778014
SSP 6405.113786
MXV 2.325051
  • CMSC

    -0.1150

    19.675

    -0.58%

  • NGG

    0.2450

    78.475

    +0.31%

  • RYCEF

    0.3200

    17.92

    +1.79%

  • RIO

    -2.0500

    91.01

    -2.25%

  • BTI

    0.9550

    56.605

    +1.69%

  • RBGPF

    2.4700

    69.3

    +3.56%

  • BP

    0.3800

    48.91

    +0.78%

  • CMSD

    -0.1150

    19.69

    -0.58%

  • GSK

    1.5630

    47.833

    +3.27%

  • AZN

    6.2950

    162.115

    +3.88%

  • BCC

    -0.9300

    73.15

    -1.27%

  • VOD

    -0.0900

    15.465

    -0.58%

  • BCE

    0.0350

    19.515

    +0.18%

  • JRI

    -0.1700

    10.38

    -1.64%

  • RELX

    0.1150

    36.815

    +0.31%

Hooked on the claw: how crane games conquered Japan's arcades
Hooked on the claw: how crane games conquered Japan's arcades / Photo: Philip FONG - AFP

Hooked on the claw: how crane games conquered Japan's arcades

As school and work wrap up, crowds fill Tokyo's many bustling arcade halls -- not to battle it out in fighting games, but to snag plush toys from claw machines.

Text size:

In one of these gaming meccas in the Japanese capital's Ikebukuro district, aisles of crane games stretch as far as the eye can see.

The crown jewels of the arcade industry, they occupy the building's first two floors, relegating video games to the basement and upper levels.

"Crane games are keeping the sector afloat," said Morihiro Shigihara, an industry expert and former arcade manager.

"Arcade operators, machine manufacturers, and even prize suppliers depend on this business," he told AFP.

Some 80 percent of the 22,000 arcades Japan had in 1989 have shut down, but revenues have held up thanks to claw machines, according to the Japan Amusement Industry Association.

Their share of revenue has climbed since 1993 from 20 percent to more than 60 percent, the association said.

Suzuna Nogi, a 20-year-old student, visits these arcades at least twice a week in search of "big plushies" on which she can spend up to 3,000 yen ($19) at 100 yen per try.

"What I like best is the sense of accomplishment," she said, even though there is no guarantee of success.

Nogi added that she enjoys "the thrill of not knowing whether you'll manage to grab something or not".

The sensitivity of the claw arms is adjusted by operators "based on the cost of the prizes and revenue targets", Shigihara said.

"You can also make the game easier to compete with a nearby arcade."

- From cigarettes to candy -

This year, the industry is officially celebrating the 60th anniversary of these construction crane-inspired machines in Japan.

But they have actually been around since before World War II, said Benoit Bottos, who wrote his doctoral dissertation on the subject at Japan's Chuo University.

Older models, installed in cafes or bowling alleys, sometimes offered lighters and cigarettes, but those prizes quickly gave way to children's candy.

In the late 1980s, the machines began to gain traction, notably with game company Sega's 1985 invention of the "UFO Catcher", which switched up the older version that forced players to lean in and look down.

"The old ones were a bit dark. So we opted for a brighter, showcase-like style where you can see the prizes right in front of you," said Takashi Sasaya, a Sega executive.

But the real stroke of genius "was putting plush toys in the claw games", said Bottos.

Manufacturing giants like Sega or Bandai, involved in both video games and toys, then began negotiating licenses for anime and manga characters, with Sega notably securing Disney rights.

"That largely explains the success of these machines," said Bottos, who describes them as "somewhere between a vending machine, a game of chance and a game of skill".

- 'Transformation' -

The success of claw games also feeds on Japan's booming fan culture of "oshikatsu", with many people devoting more and more time and money to supporting their favourite idol.

Part of asserting their fan identity involves collecting character merchandise.

"I love Pokemon, so I often come looking for plush toys and merch from the franchise," said professional Pokemon card player Akira Kurasaki, showing off nails decorated with his most beloved characters.

Arcade operators have taken this enthusiasm to heart, tailoring their prize selections to the demographics of their neighbourhood and organising events around certain characters.

"New prizes are introduced almost every day," said Sasaya, the Sega executive.

The hegemony of claw machines has also gone hand in hand with a gradual transformation of urban hangouts.

Arcades -- seen in the 1970s and 1980s as dark, male-dominated places linked to crime -- "tried to attract a new audience" of women and families, Bottos said.

"The crane game is emblematic of that transformation."

L.Muratori--NZN