Zürcher Nachrichten - Video games could improve kids' brains: study

EUR -
AED 4.309328
AFN 75.686443
ALL 95.456633
AMD 432.519171
ANG 2.10026
AOA 1077.186483
ARS 1637.502559
AUD 1.6273
AWG 2.11213
AZN 1.994862
BAM 1.953628
BBD 2.367368
BDT 144.219672
BGN 1.95736
BHD 0.443929
BIF 3498.325843
BMD 1.173406
BND 1.488052
BOB 8.121971
BRL 5.804016
BSD 1.175393
BTN 110.787838
BWP 15.738309
BYN 3.321707
BYR 22998.748453
BZD 2.363972
CAD 1.602584
CDF 2717.606917
CHF 0.915467
CLF 0.026564
CLP 1045.469272
CNY 7.981328
CNH 7.985148
COP 4388.161205
CRC 539.228116
CUC 1.173406
CUP 31.095247
CVE 110.142555
CZK 24.308914
DJF 209.307315
DKK 7.472499
DOP 69.905861
DZD 154.98577
EGP 61.855722
ERN 17.601083
ETB 183.539445
FJD 2.568822
FKP 0.863007
GBP 0.865445
GEL 3.144651
GGP 0.863007
GHS 13.2233
GIP 0.863007
GMD 85.658792
GNF 10316.059203
GTQ 8.975023
GYD 245.916616
HKD 9.191198
HNL 31.224111
HRK 7.537016
HTG 153.949511
HUF 356.847858
IDR 20354.831106
ILS 3.404466
IMP 0.863007
INR 110.605789
IQD 1537.161249
IRR 1540564.124637
ISK 143.800686
JEP 0.863007
JMD 185.143644
JOD 0.831922
JPY 184.035757
KES 151.744974
KGS 102.579694
KHR 4714.778704
KMF 491.657324
KPW 1056.077778
KRW 1712.879072
KWD 0.361338
KYD 0.979511
KZT 544.334867
LAK 25794.324631
LBP 105257.585883
LKR 378.489236
LRD 215.690219
LSL 19.208025
LTL 3.464761
LVL 0.709781
LYD 7.434735
MAD 10.72786
MDL 20.222519
MGA 4880.823595
MKD 61.681812
MMK 2463.965572
MNT 4201.314278
MOP 9.48066
MRU 47.030122
MUR 54.82158
MVR 18.134946
MWK 2044.072648
MXN 20.279263
MYR 4.596187
MZN 74.977041
NAD 19.208459
NGN 1595.955879
NIO 43.069885
NOK 10.909092
NPR 177.269995
NZD 1.975017
OMR 0.451177
PAB 1.175393
PEN 4.05705
PGK 5.115575
PHP 71.114218
PKR 327.514152
PLN 4.2314
PYG 7194.002478
QAR 4.274695
RON 5.263664
RSD 117.401569
RUB 87.597326
RWF 1723.272367
SAR 4.429954
SBD 9.425096
SCR 16.401448
SDG 704.633198
SEK 10.883231
SGD 1.48904
SHP 0.876066
SLE 28.862889
SLL 24605.722832
SOS 670.599169
SRD 43.921728
STD 24287.125444
STN 24.474044
SVC 10.284567
SYP 129.717992
SZL 19.208208
THB 37.866319
TJS 10.984189
TMT 4.118653
TND 3.367093
TOP 2.825279
TRY 53.158433
TTD 7.951161
TWD 36.853263
TZS 3049.692885
UAH 51.471511
UGX 4396.112872
USD 1.173406
UYU 46.997753
UZS 14243.165973
VES 582.254457
VND 30872.299582
VUV 138.571802
WST 3.181704
XAF 655.262055
XAG 0.01479
XAU 0.000249
XCD 3.171187
XCG 2.118345
XDR 0.814936
XOF 655.228587
XPF 119.331742
YER 279.964716
ZAR 19.299467
ZMK 10562.055152
ZMW 22.391108
ZWL 377.836103
  • RBGPF

    0.0000

    63.18

    0%

  • CMSD

    0.0000

    23.42

    0%

  • RYCEF

    -0.0500

    17.45

    -0.29%

  • CMSC

    -0.0400

    22.97

    -0.17%

  • NGG

    -1.9400

    85.91

    -2.26%

  • RIO

    -2.4000

    103.11

    -2.33%

  • VOD

    -0.4400

    15.69

    -2.8%

  • BCE

    0.3400

    24.57

    +1.38%

  • AZN

    -2.4000

    182.52

    -1.31%

  • GSK

    -0.0300

    50.5

    -0.06%

  • RELX

    -1.5900

    34.16

    -4.65%

  • JRI

    -0.0200

    13.15

    -0.15%

  • BCC

    -1.4800

    72.76

    -2.03%

  • BTI

    -1.4800

    58.08

    -2.55%

  • BP

    -0.8200

    43.81

    -1.87%

Video games could improve kids' brains: study
Video games could improve kids' brains: study / Photo: MAURO PIMENTEL - AFP/File

Video games could improve kids' brains: study

Parents often worry about the harmful impacts of video games on their children, from mental health and social problems to missing out on exercise.

Text size:

But a large new US study published in JAMA Network Open on Monday indicates there may also be cognitive benefits associated with the popular pastime.

Lead author Bader Chaarani, an assistant professor of psychiatry at the University of Vermont, told AFP he was naturally drawn to the topic as a keen gamer himself with expertise in neuroimagery.

Prior research had focused on detrimental effects, linking gaming with depression and increased aggression.

These studies were however limited by their relatively small number of participants, particularly those involving brain imaging, said Charaani.

For the new research, Chaarani and colleagues analyzed data from the large and ongoing Adolescent Brain Cognitive Development (ABCD) Study, which is funded by the National Institutes of Health.

They looked at survey answers, cognitive test results, and brain images from around 2,000 nine- and ten-year-olds, who were separated into two groups: those who never played games, and those who played for three hours or more a day.

This threshold was chosen as it exceeds the American Academy of Pediatrics screen time guidelines of one or two hours of video games for older children.

- Impulses and memory -

Each group was assessed in two tasks.

The first involved seeing arrows pointing left or right, with the children asked to press left or right as fast as they could.

They were also told to not press anything if they saw a "stop" signal, to measure how well they could control their impulses.

In the second task, they were shown people's faces, and then asked if a subsequent picture shown later on matched or not, in a test of their working memory.

After using statistical methods to control for variables that could skew results, such as parental income, IQ, and mental health symptoms, the team found the video gamers performed consistently better on both tasks.

As they performed the tasks, the children's brains were scanned using functional magnetic resonance imaging (fMRI). Video gamers' brains showed more activity in regions associated with attention and memory.

"The results raise the intriguing possibility that video gaming may provide a cognitive training experience with measurable neurocognitive effects," the authors concluded in their paper.

Right now it's not possible to know whether better cognitive performance drives more gaming, or is its result, said Chaarani.

The team hope to get a more clear answer as the study continues and they look again at the same children at older ages.

This will also help exclude other potential factors at play such as the children's home environment, exercise and sleep quality.

Future studies could also benefit from knowing what genres of games the children were playing -- though at age 10 children tend to favor action games like Fortnite or Assassin's Creed.

"Of course, excessive use of screen time is bad for overall mental health and physical activity," said Chaarani.

But he said the results showed video games might be a better use of screen time than watching videos on YouTube, which has no discernible cognitive effects.

F.Schneider--NZN